Tools : (as usual )
- VS EXPRESS 2013
- COCOS2DX 3.0
If you looking at cpp-test you probably knew already how “easy” to use cocostudio to create scene, skeletal animation, UI, etc etc.
but at first you probably wondering … and as beginner in cocos2dx you will get this error :
as no such class or something, thats right, the “template” we created and open in visual studio 2013 doesn’t include cocostudio.h folder.
this is what you have to do
- On solution explorer -> right click the project -> properties
- Open or select C/C++ tab -> select General
- On Additional Include Directories -> click the down arrow -> select <Edit…>
- insert this line : $(EngineRoot)cocos\editor-support
There it is, now you can #include “cocostudio.h”
Dont get frustrated sometime cpp-test had secret… seriously -_-